Adult game: Difference between revisions
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Revision as of 09:40, 31 October 2021
Description
Count three hours for the adult game. It contains 42 cards in five batches. The optimal number of players is seven participants because this allows each person to read out at least one card per batch. It takes at least five players for the collective intelligence to work its magic, and it is best not to exceed eight, because the group becomes too big and everyone might not have the opportunity to speak.
See below for facilitation advice from beginning to end and batch by batch.
The game
The cards
# | Name | Batch |
---|---|---|
1 | Human activities | 1 |
2 | Industry | 2 |
3 | Building Usage | 2 |
4 | Transportation | 2 |
5 | Fossil Fuels | 1 |
6 | Deforestation | 2 |
7 | CO2 Emissions | 1 |
8 | Agriculture | 2 |
9 | Other GHGs | 2 |
10 | Aerosols | 3 |
11 | Concentration of CO2 | 2 |
12 | Carbon sinks | 2 |
13 | Additional Greenhouse Effect | 1 |
14 | Energy Budget | 3 |
15 | Radiative Forcing | 3 |
16 | Melting Glaciers | 3 |
17 | Rising Water Temperatures | 3 |
18 | Melting Sea ice | 1 |
19 | Melting Ice Sheets | 3 |
20 | Disruption of the Water Cycle | 3 |
21 | Rising Air Temperatures | 1 |
22 | Rising Sea Levels | 1 |
23 | Calcification Difficulties | 4 |
24 | Ocean Acidification | 2 |
25 | Terrestrial Biodiversity | 4 |
26 | River Flooding | 4 |
27 | Marine Biodiversity | 4 |
28 | Vectors of Disease | 5 |
29 | Pteropods and Coccolithophores | 4 |
30 | Droughts | 4 |
31 | Freshwater Resources | 5 |
32 | Decline in Agricultural Yields | 5 |
33 | Marine Submersion | 4 |
34 | Cyclones | 4 |
35 | Forest Fires | 5 |
36 | Heatwaves | 5 |
37 | Hunger | 5 |
38 | Human Health | 5 |
39 | Climate Refugees | 5 |
40 | Armed Conflicts | 5 |
41 | Permafrost | 5 |
42 | Weakening Gulf Stream | 5 |
Batches
# | Name |
---|---|
1 | Batch 1 |
2 | Batch 2 |
3 | Batch 3 |
4 | Batch 4 |
5 | Batch 5 |
The workshop
The workshop takes three hours, as follows:
- A few minutes for the introduction
- Between an hour and an hour and a half for the scientific part
- Thirty minutes for the creative part
- Ten minutes for the pitch
- And the rest for the debrief