En-en debrief: Difference between revisions

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This is the last phase of the Collage. It follows the [[En-en pitch|pitch]] and should take at least 45 minutes. It focusses on emotions and solutions.
This is the last phase of the Fresk. It follows the [[En-en pitch|pitch]] and should take at least 45 minutes. It focusses on emotions and solutions.


==Gameplay==
==Gameplay==
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*Asking the players, one after the other, to say one word, then to explain why they have chosen it
*Asking the players, one after the other, to say one word, then to explain why they have chosen it
**Some emotions: anger, fear, disgust, joy, sadness, surprise, anticipation, anxiety, love, depression, trust, pride, shame, envy...
**Some emotions: anger, fear, disgust, joy, sadness, surprise, anticipation, anxiety, love, depression, trust, pride, shame, envy...
*Asking the players to choose a character on Pip Wilson's blob tree test<ref>https://themindsjournal.com/choose-a-blob-figure/</ref>, an emotion on a wheel of emotions<ref>https://en.wikipedia.org/wiki/Emotion_classification#/media/File:Plutchik-wheel.svg</ref> or a position on Kübler-Ross's grief model<ref>https://en.wikipedia.org/wiki/Five_stages_of_grief#/media/File:K%C3%BCbler_Ross's_stages_of_grief.png</ref>.
*Asking the players to choose a character on Pip Wilson's blob tree test<ref>https://themindsjournal.com/choose-a-blob-figure/</ref> or an emotion on the wheel of emotions<ref>https://en.wikipedia.org/wiki/Emotion_classification#/media/File:Plutchik-wheel.svg</ref>.


===The solutions part===
===The solutions part===
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When we talk about climate change, we often veer off into other subjects like the hole in the ozone layer, plastic pollutions or pesticides. Although these issues are important, they are not directly linked to climate change, and it can be necessary to bring the players back to our subject by asking them to concentrate on solutions that reduce greenhouse gas emissions.  
When we talk about climate change, we often veer off into other subjects like the hole in the ozone layer, plastic pollutions or pesticides. Although these issues are important, they are not directly linked to climate change, and it can be necessary to bring the players back to our subject by asking them to concentrate on solutions that reduce greenhouse gas emissions.  
====Numerical values====
====Numerical values====
Players often state incorrect numbers. If the order of magnitude is right and it doesn't skew the debate, a correction can be brought in the post-Collage email. But if the numbers are so far off that they have a negative impact on the discussion, it is better to correct them on the spot.  
Players often state incorrect numbers. If the order of magnitude is right and it doesn't skew the debate, a correction can be brought in the post-Fresk email. But if the numbers are so far off that they have a negative impact on the discussion, it is better to correct them on the spot.  
====Individual actions====
====Individual actions====
Notre société fait croire aux citoyen·ne·s que l'action individuelle est nécessaire et suffisante pour résoudre les crises environnementales. Cela n'est pas le cas, et l'animateur·rice peut le rappeler. On peut par exemple dire qu'un comportement héroïque ne permet de faire que 50% de la réduction d'émission de gaz à effet de serre nécessaire, et 25% dans le cas d'un comportement "réaliste".<ref>[http://www.carbone4.com/wp-content/uploads/2019/06/Publication-Carbone-4-Faire-sa-part-pouvoir-responsabilite-climat.pdf Carbone 4, ''Faire sa part'']</ref>. Des questions pouvant remettre en cause l'action individuelle peuvent être :
Our society makes private people believe that individual action is necessary and sufficient to resolve these environmental crises. This is not the case, and the facilitator should make that clear. For example, it can be said that "heroic" individual behaviour only achieves 50% of the reduction in greenhouse gas emissions required, and 25% in the case of “realistic” behaviour<ref>[http://www.carbone4.com/wp-content/uploads/2019/06/Publication-Carbone-4-Faire-sa-part-pouvoir-responsabilite-climat.pdf Carbone 4, ''Faire sa part'']</ref>. Questions that may call into question individual action may be:
*Que faire si d'autres personnes refuse de changer individuellement
*Seulement 51% des Français pensent qu'il faut "modifier de façon importante nos modes de vie pour empêcher le changement climatique"<ref>[https://www.ademe.fr/representations-sociales-changement-climatique-20-eme-vague ADEME, ''Représentations sociales du changement climatique : 20 ème vague'', question 11b]</ref>
===Comment se sentir bien===
Une question récurrente de fin de fresque est "Comment ne pas sombrer dans l'éco-anxiété après toutes ces informations ?". Cette question est récurrente, et il y a plusieurs moyen de la traiter. En effet, les participants viennent d'apprendre que notre civilisation s'auto-détruit et emporte tout le vivant avec elle, et il est donc normal de sentir un malaise. Il peut être une bonne idée de présenter aux participant·e·s la courbe du deuil, et de leur expliquer qu'il est tout à fait normal de se sentir triste ou en colère, que cela devrait plus ou moins passer avec le temps.<br>
Un autre moyen de se sentir mieux est de retourner la manière dont nous voyons ce qui nous pousse à agir. Au lieu de se dire "J'agis pour moins impacter mon monde", on peut se dire "J'agis pour me préparer à un monde plus sobre". Enfin, il faut aussi dire que le meilleur moyen est d'être actif et donc de s'investir dans des associations, d'agir individuellement, ou tout autre solution proposée durant le débat.


===Exemple de domaine de solution===
* What do we do if other people refuse to change their behaviour by themselves?
Si jamais les participant·e·s n'arrivent pas à trouver de solutions, on peut leur demander de regarder les quatre activités humaines et proposer des solutions individuelles assez génériques :
* Only 51% of French people think that we must "significantly modify our lifestyles to prevent climate change".<ref>[https://www.ademe.fr/representations-sociales-changement-climatique-20-eme-vague ADEME, ''Représentations sociales du changement climatique : 20 ème vague'', question 11b]</ref>
*[[Fr-fr_adulte_carte_2_industrie|Industrie]] : moins consommer, sobriété numérique, réparer les produits au lieu d'en acheter de nouveaux, les cinq R (Refuser, Réduire, Réutiliser, Réparer, Recycler)
*[[Fr-fr_adulte_carte_3_bâtiment|Utilisation des bâtiments]] : chauffer moins, avoir peu de surface par personne, isoler son logement, changer son moyen de chauffer l'eau
*[[Fr-fr_adulte_carte_4_transport|Transport]] : ne pas prendre l'avion, minimiser la voiture, prendre le train pour les déplacements longs, le vélo pour les courts.
*[[Fr-fr_adulte_carte_8_agriculture|Agriculture]] : ne pas manger de produits d'origine animale, faire attention aux types de produits consommés privilégier le local (attention, le type de produit a une influence beaucoup plus forte sur le produit que sa provenance <ref>[https://ourworldindata.org/food-choice-vs-eating-local Our World in Data, ''Food : Greenhouse gas emissions across the supply chain'']</ref>


===Mail post-formation + contact===
===How can we feel OK?===
Une fois l'animation terminée, il faut envoyer un mail post-formation aux participant·e·s. Ce mail a pour intérêt :
A recurring question at the end of the Fresk is "How can we not sink into eco-anxiety knowing what we know now?". There are several ways to answer it. The players have just learned that our civilisation is self-destroying and taking all living things with it, and it is therefore normal to feel overwhelmed. It may be a good idea to introduce the players to Kübler-Ross's grief curve<ref>https://en.wikipedia.org/wiki/Five_stages_of_grief#/media/File:K%C3%BCbler_Ross's_stages_of_grief.png</ref> and to explain that it is quite normal to feel sadness, anger, fear, and that this is a phase.
*De rappeler ce qui a été dit dans le débat
 
*De clarifier certains points n'ayant pas été clairs pour certain·e·s
Another way to feel better is to turn around our understanding of what prompts us to act. Instead of saying to yourself "I am taking action to lessen my impact on the world", you can say to yourself "I am taking action to prepare for a more frugal and resilient world". It must also be said that the best way to feel better is to get involved in associations, to act individually, or to implement any other solutions proposed during the debate.
*De donner des ressources complémentaires pour se renseigner
 
*D'inviter les participant·e·s à devenir animateur·rice
===Example of solutions by type===
*De donner le contact de l'animateur·rice pour que les participant·e·s le recontacte en cas de besoin
In the rare case that the players cannot think of any solutions, the facilitator can ask them to take another look at the four types of human activity highlighted by the Fresk and to suggest some individual suggestions linked to each one:
*[[En-en adult card 2 industry|Industry]]: buying less consumer products, digital sobriety, repairing things instead of buying new, the five Rs (Refuse, Reduce, Reuse, Repurpose, Recycle)
*[[En-en adult card 3 building|Building usage]]: heating less, living in a smaller house/flat, insulating your home, changing your heating system
*[[En-en adult card 4 transportation|Transportation]]: stopping flying, avoiding driving, using the train for long trips, cycling for short trips
*[[En-en adult card 8 agriculture|Agriculture]]: avoiding animal products, preferring locally produced foods (NB the type of product has a much greater influence than its provenance<ref>[https://ourworldindata.org/food-choice-vs-eating-local Our World in Data, ''Food : Greenhouse gas emissions across the supply chain'']</ref>).
*
*
 
===Post-workshop email===
Once the workshop is over, it is important to send an email to the players. The purpose of this email is to:
*Remind them what was said during the debate
*Clarify some points if necessary
*Provide other resources for the players to learn more
*Invite the players to become facilitators
*Provide the players with the means to contact the facilitator in the future.


==Sources==
==Sources==

Latest revision as of 11:14, 16 March 2023

This is the last phase of the Fresk. It follows the pitch and should take at least 45 minutes. It focusses on emotions and solutions.

Gameplay

This phase plays out in two parts:

  • A first part for players to explore their emotions
  • A second part about solutions.

The emotions part

Because climate change is so deeply tragic, it is important to put words on whatever feelings it generates and not keep them inside. Without obliging any player to speak about their feelings, here are some ways to support the discussion:

  • Asking the players to form pairs and practise active listening pairs
  • Asking the players, one after the other, to say one word, then to explain why they have chosen it
    • Some emotions: anger, fear, disgust, joy, sadness, surprise, anticipation, anxiety, love, depression, trust, pride, shame, envy...
  • Asking the players to choose a character on Pip Wilson's blob tree test[1] or an emotion on the wheel of emotions[2].

The solutions part

This part is to emphasise the solutions that the players can propose, and to discuss how change can be brought. Generally it goes as follows:

  • The players bring up ideas of individual solutions
  • These are challenged by the facilitator or by a player
  • The players discuss solutions that have more impact than individual solutions.

Facilitation advice

The role of the facilitator

Creating a safe space

The facilitator must make sure that all the players feel at ease, whether they wish to talk to about their emotions or not. This can be done explicitly by sharing rules (showing kindness, letting everyone speak...) or using techniques of non-violent communication.

Centring the debate

When we talk about climate change, we often veer off into other subjects like the hole in the ozone layer, plastic pollutions or pesticides. Although these issues are important, they are not directly linked to climate change, and it can be necessary to bring the players back to our subject by asking them to concentrate on solutions that reduce greenhouse gas emissions.

Numerical values

Players often state incorrect numbers. If the order of magnitude is right and it doesn't skew the debate, a correction can be brought in the post-Fresk email. But if the numbers are so far off that they have a negative impact on the discussion, it is better to correct them on the spot.

Individual actions

Our society makes private people believe that individual action is necessary and sufficient to resolve these environmental crises. This is not the case, and the facilitator should make that clear. For example, it can be said that "heroic" individual behaviour only achieves 50% of the reduction in greenhouse gas emissions required, and 25% in the case of “realistic” behaviour[3]. Questions that may call into question individual action may be:

  • What do we do if other people refuse to change their behaviour by themselves?
  • Only 51% of French people think that we must "significantly modify our lifestyles to prevent climate change".[4]

How can we feel OK?

A recurring question at the end of the Fresk is "How can we not sink into eco-anxiety knowing what we know now?". There are several ways to answer it. The players have just learned that our civilisation is self-destroying and taking all living things with it, and it is therefore normal to feel overwhelmed. It may be a good idea to introduce the players to Kübler-Ross's grief curve[5] and to explain that it is quite normal to feel sadness, anger, fear, and that this is a phase.

Another way to feel better is to turn around our understanding of what prompts us to act. Instead of saying to yourself "I am taking action to lessen my impact on the world", you can say to yourself "I am taking action to prepare for a more frugal and resilient world". It must also be said that the best way to feel better is to get involved in associations, to act individually, or to implement any other solutions proposed during the debate.

Example of solutions by type

In the rare case that the players cannot think of any solutions, the facilitator can ask them to take another look at the four types of human activity highlighted by the Fresk and to suggest some individual suggestions linked to each one:

  • Industry: buying less consumer products, digital sobriety, repairing things instead of buying new, the five Rs (Refuse, Reduce, Reuse, Repurpose, Recycle)
  • Building usage: heating less, living in a smaller house/flat, insulating your home, changing your heating system
  • Transportation: stopping flying, avoiding driving, using the train for long trips, cycling for short trips
  • Agriculture: avoiding animal products, preferring locally produced foods (NB the type of product has a much greater influence than its provenance[6]).

Post-workshop email

Once the workshop is over, it is important to send an email to the players. The purpose of this email is to:

  • Remind them what was said during the debate
  • Clarify some points if necessary
  • Provide other resources for the players to learn more
  • Invite the players to become facilitators
  • Provide the players with the means to contact the facilitator in the future.

Sources