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This is the last phase of the Collage. It follows the [[En-en pitch|pitch]] and should take at least 45 minutes. It focusses on emotions and solutions. | This is the last phase of the Collage. It follows the [[En-en pitch|pitch]] and should take at least 45 minutes. It focusses on emotions and solutions. | ||
== | ==Gameplay== | ||
This phase plays out in two parts: | |||
* | *A first part for players to explore their emotions | ||
* | *A second part about solutions. | ||
=== | ===The emotions part=== | ||
Because climate change is so deeply tragic, it is important to put words on whatever feelings it generates and not keep them inside. Without obliging any player to speak about their feelings, here are some ways to support the discussion: | |||
* | *Asking the players to form pairs and practise active listening pairs | ||
* | *Asking the players, one after the other, to say one word, then to explain why they have chosen it | ||
** | **Some emotions: anger, fear, disgust, joy, sadness, surprise, anticipation, anxiety, love, depression, trust, pride, shame, envy... | ||
* | *Asking the players to choose a character on Pip Wilson's blob tree test<ref>https://themindsjournal.com/choose-a-blob-figure/</ref>, an emotion on a wheel of emotions<ref>https://en.wikipedia.org/wiki/Emotion_classification#/media/File:Plutchik-wheel.svg</ref> or a position on Kübler-Ross's grief model<ref>https://en.wikipedia.org/wiki/Five_stages_of_grief#/media/File:K%C3%BCbler_Ross's_stages_of_grief.png</ref>. | ||
=== | ===The solutions part=== | ||
This part is to emphasise the solutions that the players can propose, and to discuss how change can be brought. Generally it goes as follows: | |||
* | *The players bring up ideas of individual solutions | ||
* | *These are challenged by the facilitator or by a player | ||
* | *The players discuss solutions that have more impact than individual solutions. | ||
== | ==Facilitation advice== | ||
=== | ===The role of the facilitator=== | ||
====Cadre de sécurité==== | ====Cadre de sécurité==== | ||
L'animateur·rice doit faire en sorte que tous les participant·e·s se sentent à l'aise pour parler. Cela peut passer par l'instauration d'un cadre de sécurité (bienveillance, partage de la parole...) ou par l'utilisation de gestes de communication non-violente. <!--[[File:CommunicationNonVerbale.jpg|50px]] --> | L'animateur·rice doit faire en sorte que tous les participant·e·s se sentent à l'aise pour parler. Cela peut passer par l'instauration d'un cadre de sécurité (bienveillance, partage de la parole...) ou par l'utilisation de gestes de communication non-violente. <!--[[File:CommunicationNonVerbale.jpg|50px]] --> |
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